![]() But, anyone looking for a heavy dose of story or a treasure trove of Portal-related content shouldn’t expect much. The Quixel Bridge panel can be accessed from the Level Editor Main Toolbars new Create menu, or from Window > Quixel Bridge. Ultimately, Bridge Constructor Portal feels like a solid little collection of architectural challenges that will keep puzzle-hungry physics-lovers with plenty to do. Familiar references are peppered throughout, but ultimately the crossover layer feels thin and does little more than string a collection of challenges together. Yes, this is another Bridge Constructor game, but this time around everyone’s favorite (endearingly murderous) AI, GLaDOS, is back to lead you through test chambers reminiscent of the Portal series. It’s not a game-breaker, but by the later levels you’ll wonder why this option isn’t present. So, instead of making a quick tweak and resuming the test from this point, you must restart the entire test and watch the steady forklifts mosey on down the line. This proves time-consuming for the longer trials when you’ve mastered 95% of the level, only to have a slight design hiccup at the end. One important frustration to lay out is that as you run tests on your creations, fast-forwarding isn’t possible. ![]() However, the physics are surprisingly tight once the basics are understood, and as the difficulty increases, so too does satisfaction in the gameplay. I had an inkling of a feeling this may have been a design glitch because during these segments the entire scope of the screen wouldn’t populate and the command options weren’t fully populating for me. As I never played the original Bridge Constructor game, nor its spinoffs, my experience in PolyBridge and their features that made it easier on the player was in Bridge Constructor. ![]() The opening tutorial, laid out in the first handful of trials, is a bit clunky - you need to play through the whole thing in one sitting (an hour or so once you get your bearings) and strangely even just pausing the game or accessing the menu isn’t possible for long stretches. Depending on the level, it can contain turrets, companion cubes, gel, energy orbs, or a combination of these along with portals which occur in most levels. By the 10th trial, and countless stick figure deaths, I knew these early dreams were way off the mark. When I built my first bridge (after trying to just Evil Knievel it with a flying forklift ramp), I found myself excited for the next challenge and wondered if my career would have been better off as an engineer. As the learning curve grows, so too will the complexity of the strategies you employ. That’s where bridges and reinforcing cables come in. Sounds simple enough, right? The kicker is that each level continually dials up the trial, and in time, acid water, locked gates, and turrets join the party to harsh your buzz. In Bridge Constructor Portal, you are tasked with completing a series of challenges in which you lead a forklift (driven automatically by stick figures) toward a designated exit.
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